The crowd went quiet as a tall, fur- and mail-clad man shouted ”Make way for the Battleborn!”.
The crowd opened up like a belly slashed on the battlefield. A tall, skinny and bare-chested woman with a heavy sword in her hand entered the hall. She wore a thick wool skirt and a leather girdle with silver ornaments. She took a step towards the jarl.
”I have come to claim my right”, she said. The fearless Wildbrons, well-known for their strength, stood still. They knew far too well that not even they could kill her, not even if they outnumbered the woman five to one. They knew that the Battleborn would slay them before they could even draw their axes.
The pale jarl looked up from his oak throne, covered in fur and pelts.
”What claim do you have here warrior?” He said, as he looked for support from the crowd.
”The right to slay you and to avenge the death of my mother”, the Battleborn said.
Before anyone could react, the woman strode forward and cleaved both throne and skull in a mighty blow with her heavy iron blade.
The Ringbreaker was dead.
”By Stormi, my mother’s death is now avenged. May she rest in the Hall of the Great Gods!”
Stormlands is a book that offers wild rapids, dark forests and exciting stories. It is the book of the wild Stormlands in which you will find everything you need to know to place your campaign in a grand and mysterious environment.
This sourcebook for Trudvang Chronicles contains:
an overall description of the culture, celebrations and ways of living in the Stormlands,
a deep dive in the Gerbanis religion and its mysterious blot sacrifices and rituals,
a general map of the Stormlands as well as specific maps for each area and country,
the history, geography, cities and mythical locations for each ten areas forming the Stormlands,
new Stormlander archetypes, such as Sea Wolf, Storm Maiden, Battleborn, Vedun, Berserker and others,
new tables with special Stormlander Traits and Abilities, as well as the new Regional Traits.
Shapeshifters, dimwalkers and blótkings, draw your sword, weave your magic, and call upon the mighty gods of thunder and death! Step into the truly unique fantasy world of Trudvang, based on the Norse and Celtic myths and sagas. Beowulf, the epic poetry Kalevala and the fantastic art of the Scandinavian artist John Bauer are our inspirations for building this game.
Trudvang Chronicles is an award-winning fantasy roleplaying game based on the mysterious and dark Nordic and Celtic sagas and myths. Enter a world of enchanted forests, trolls, dragons, spirits of nature, heroes and adventures. Trudvang is both grim and dark, epic and yet down to earth, with a melancholic tone of an ancient age when nature was a living creature and magic was wild and strong. Above all, Trudvang is a saga…
The game is a skill-based BRP-clone with archetypes such as Warrior, Thief, Bard, Shaman etc. and a set of Character Traits (Strength Charisma, Perception, etc.).
Skills are divided into “General skills”, “Disciplines” and “Specialities”. General skills are broad and general, Disciplines are more focused and Specialities are a very specific expertise. The character gets access to disciplines and specialities as he/she advances in the skill.
Example: Agility (Skill). Body Control (Discipline). Jumping, Climbing, Balancing (Speciality).
All skills are built upon a D20 system (roll below your Skill-level to success).
Combat mechanics center around actions and modifications for difficulty and Skill level. Rolls for damage is “open-ended”, meaning if you roll 10, you roll again.
In combat, every participant has what is referred to as “Combat Capacity”, which is measured in combat points. The character uses his/her Combat Points to perform different actions in a combat round such as attacking, parrying, or several other things that might affect the battle. The number of combat points a character has is equal to the skill value of the Fighting skill, but can also be raised with the help of certain disciplines and specialties. The combat capacity is DYNAMIC, which means that a player can decide from one initiative to another how many combat points he/she wants to use when attacking or parrying. The same rules apply to the people and creatures that the game master plays.
A similar principle is used for both Spells and Prayers. However, the number of points for priests is dependent on what god/s the priest worships and the rituals needed for acquiring the points. Blót (sacrifices) for Stormlanders, Pacs and Oaths for Mittlanders, and time spent in prayers for the Tenets of Nid (the Westmark religion). Dwarves forge runes into sacred items and elves use the mighty “star harps” to gaze to the stars to connect with the long lost gods.
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 22 August 2019