During the height of the Cold War, the US mounted a surveillance program over the Soviet Union
U-2 spy planes flew at high altitude to avoid radar and fighter interceptors
Not every pilot returned...
Siberian Manhunt is an asymmetrical hidden movement game for 2 players.
Player One takes the role of a U-2 spy plane pilot ("The Fugitive") who has crashed behind enemy lines in Siberia and must escape across the border into China. The Fugitive must use their wits to navigate the dangerous landscape, survive encounters with predatory animals, and avoid starvation and hypothermia, all while being pursued by the KGB. Do they dare enter towns, risking detection by the local authorities, or will they strike out into the wilds and rely on their wilderness survival skills to stay alive?
Player Two is a Soviet General ("The Government") assigned to capture or kill The Fugitive. At their disposal is the full might of the USSR: KGB officers and Yakut trackers, the Red Army, aerial searches, road blocks, and propaganda campaigns. But the Soviet government is fickle and not all Russians are loyal communists — and sometimes the hunted is deadlier than the hunter.
The game is played over multiple rounds until one player wins. Each side spends energy - the currency of the game - to perform actions, but how they obtain energy is different.
The Fugitive gains energy at the start of their turn: 1 if they are in the wilderness and maximum energy if they start in a town. They must also search for food to keep their energy up during their turn and chain together action combos. They spend their energy on various actions, including moving, crafting, searching for items, and interacting with local people and wildlife.
Every move they take is secret, but how far they've travelled is recorded on the Hidden Movement Track. If they can make it to the end the track, The Government will give up the pursuit — a secondary win condition.
The Government's energy is equal to the number of agents they have on the board, incentivizing them to recruit new KGB officers as quickly as possible.
The Soviets spend their energy on moving and searching, attacking or attempting to capture the fugitive, deploying the Red Army, upgrading their KGB officers to powerful Yakut Trackers, or leveraging a variety of government assistance cards.
At the end of The Government's turn, the season tracker advances — in Siberia, winter is always coming!
Age: 14+
Time: 60–120 minutes
Players: 2
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 16 December 2025