Become a temporal agent in a narrative decksploration game.
We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe.
The T.I.M.E. Agency has been created to prevent their appearance and protect humanity.
Welcome all of you.
As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or “receptacles”). You will control these receptacles to fulfill the missions given to you.
Communicate and collaborate to triumph over the perils standing in your path.
Carefully observe the scenes shown on the board before acting.
Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary.
Each Tachyon Insertion allows us to send your mind into the receptacles, but it costs the agency a small fortune, so don’t disappoint us!
T.I.M.E Stories is a narrative board game.
Players will live adventures in various worlds, through the eyes and characteristics of their character.
They will have to fight, search, discuss, and be clever and convincing to the characters they meet… and sometimes even the other agents.
Each player will be able to include the dose of “roleplay” they want into the character they’ll have chosen. But they will also need to optimize their actions.
Each scenario contains a new world, new characters, new rules, and new surprises.
The basic box contains the T.I.M.E Stories system and the Asylum scenario.
2 to 4 players.
Aged 12 and up.
Duration of a game: approximately 90 minutes per session (a save system is included in the box, allowing you to play a scenario over multiple sessions).
Your first mission Asylum: “Paris, 1921: prevent the formation of a temporal fault in the roaring 20s.“
• A scenario is made up of a deck of cards, representing the locations, the characters, the items, and everything the players may discover during their mission.
A location is presented to the players as their character sees it. Each player places their agent above the single card which interests them. Each player reads the card thus explored.
They will discover information, clues, traps, or enemies…
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 16 August 2016