Legendary Creatures is a deck and resource management game where you cleverly combine your creatures’ abilities, magic spells, and powerful amulets in a race through four elemental realms. However watch out: as you maneuver for mastery in one realm your opponents may steal the lead in another.
You'll have only 9 rounds to prove yourself using a wide range of tactics and strategies to claim the title: Druid of Nature's Grace.
Select your legendary creatures, leverage their abilities, and befriend new ones to evolve your creature party.
Use powerful amulets, cast Druidic spells, and manage your resources to aid your familiars and outmaneuver your opponents.
Explore ancient landmarks to gain renown and unique advantages.
There is a great buzz of excitement throughout the halls of Kajan, the School of Life, as the High Council has announced a Trial of Nature’s Grace! When a group of apprentices show sufficient promise, a Trial is called. Over a period of three days the apprentices racing through the realms attempting to earn renown in the minds of their teachers, but most importantly in the eyes of the fantastic creatures. Each student is given an Amulet, allowed the same three spells, and start their travels with an identical group of creatures who aid them with magical energy and fantastic abilities.
The objective of Legendary Creatures is to win the trial and advance to the rank of Druid. Players do this with the aid of fantastic creatures who assist them in their quest for renown, whatever form it may take. An apprentice’s final rank in each elemental realm, renown earned through great feats, and expeditions to distant landmarks determines who becomes the next Druid!
Legendary Creatures is played over three days, each of which consists of AM, Afternoon, and PM turns. Players draw 4 creatures from their individual decks, then play 3 into their stable and send one on a solo expedition.
Order and types of creatures determine initiative and resource generation for the round. Players then take turns selecting the realm they'd like to travel in, the resources they generate, and the spells they cast. This is repeated each portion of the day with a final expedition at the end of the PM portion. Ultimate leadership in each realm and via their expeditions reward victory points to determine the winner
16 Player Tokens
4 Player Markers
11 Game Boards
84 Creature Cards
Day Mark Token
10 Magic Tokens
69 renown Tokens
48 Orb Tokens
4 Shield Tokens
8 Expedition Tokens
4 Reference Cards
Players: 2 to 4
Playing Time: 60 to 120 minutes
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 24 April 2018