Lower price, smaller box, new components, same great game! Stunning new artwork, trait card text refinements - leads to better game synergies and balance. In Evolution, players create and adapt their own species in a dynamic ecosystem with hungry predators...
Changes for Evolution 2nd Edition
The food numbers on the cards were reduced. This was done to improve the experiences of first-time players. New players often play the highest food card in their hand. This is usually a weak play, and it also leads to newbie games where there's never a shortage of food. The lower food numbers of 2nd Edition don't have any noticeable effect when experienced players play the game.
Fat Tissue - food on Fat Tissue will always score. This can happen when the species dies, when the trait is traded out, or at the end of the game.
Foraging now triggers anytime the species eats Plant Food from the Watering Hole or the Food Bank. This gives the card increased synergies with Intelligence, Long Neck, Burrowing and Cooperation.
Pack Hunting no longer gives a +3 to Body Size when attacking. Instead, you add the species Population to Body Size when determining if you can attack another species. This makes the card more dynamic, more thematic, less powerful on the first turn (which is good), and more powerful later in the game when it is less game changing. It now synergizes with Fertile and Population.
Hard Shell now boosts the Body Size on defense by +4 instead of +3. This helps offset the increase in power of late game Pack Hunting and brings the power of the card more in line with the other traits.
Fertile only works if there is food on the Watering Hole from the previous round. Fertile was the most powerful card in first edition and this change brings it more line with the other traits.
Intelligence can now be used by Non-Carnivores before the first player feeds, and multiple times in a row if wanted. This creates synergies with Foraging, Cooperation, Fat Tissue and Burrowing.
Different background art for some cards - some cards had better background art than others in first edition. Now the backgrounds are uniformly excellent.
Better graphic design for watering hole - we altering the watering hole graphics to make it easier to see food on the watering hole, and to make the watering hole more beautiful.
In Evolution, players create and adapt their own species in a dynamic ecosystem with hungry predators and limited resources. Traits like Hard Shell and Horns will protect you from Carnivores, while a Long Neck will help you get food that others cannot reach.
With over 12000 different species to create, every game becomes a different adventure. So gather your friends around the table and see who will best adapt their species to eat, multiply and thrive!
Each player starts with one species. At the beginning of each round, players draw 3 cards plus one for each species they have. Each card is an evolutionary trait that can be added to a species. Then each player plays one card into the center. The number on these cards represents how much food will be available when it comes time to eat.
Players then play cards to evolve and create new species. Players may discard a card to increase a speciesí Body Size or Population, or to create a new species. Players may also play cards as traits on existing species. Each species may have up to 3 traits.
When all players have finished playing their cards, the cards in the center are revealed and that much food is added to the watering hole. In player order, players may then feed their species. To feed, a player takes one food from the watering hole and places it on a species. A species that has evolved as a Carnivore cannot eat from the watering hole - it must feed by attacking other species. When all species have eaten their fill or the watering hole is empty, feeding ends.
All players score the food they ate for the round by placing it in their food bag. Any species who didnít get anything to eat goes extinct. At the end of the game the player with the most food, traits, and population wins.
Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the eco-system in which the player are adapting. So gather your friends and see who can best adapt to the changing world around them
Contents: 129 Trait Cards (17 Carnivore Trait Cards, 7 of each other Trait Card), 24 Species Boards, 48 Wooden Markers, 180 Food Tokens, 1 Watering Hole Board, 6 Food Token Bags, , 1 First Player Marker , 6 Player Aids, 1 Rulebook
Players: 2 to 6
50 to 70 Min Playing Time
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 25 July 2017