Era: The Consortium is a sci-fi tabletop RPG with 500 years of playable history, using a multiple d10 rule set made specially for it.
It was created with the primary aim of bringing you a high quality sci-fi game with the chance to have varied sessions. The game offers the hardships of colonising a new world, exploration of planets, encountering alien races, wars that span across solar systems and evil plots that threaten billions of lives.
– The Era: The Consortium Rulebook includes short stories which provide a framework for these 500 years of history, along with over 30 sample sessions as suggestions.
– Our Patreon Time Travel Campaign extends month by month on a different storyline to that given in the book.
– Dice and Stuff are running an ongoing Era: The Consortium podcast which follows the adventures of Claymore Unit.
Era: The Consortium is the story of a Colony Ship launched from Earth and the habitable world it discovers, Taranis. The game follows the inhabitants of Taranis as they create a society, encounter alien races and explore the space nearby.
The game allows the GM and players to choose where to begin playing – at any point during the 500 years of history. You can experience the wonder of discovering new alien races, command a ship in wars spanning entire solar systems, and join a Resistance movement against the government to save or destroy billions of lives.
When coming to the game, you might wonder what you’ll be playing within this mass of history. The versatility of this game allows you to participate in many kinds of activities, from high-tech “dungeon crawls” to raid corporate facilities, all-out wars in which the existence of your species is threatened, to exploration of new worlds. There is plenty of room for a less-combat-oriented game, also, like corporate or political intrigue and transhumanism.
Of course, that makes it quite difficult to understand what you’re going to “play as”. So here’s an example that you might play if you were to go for a quick start:
It is 447CE. The Resistance have prevented an atrocity by the Big Seven, and the Big Seven have been forced to accept an alien into their midst, becoming the Big Eight. The Resistance are hunted, hated and feared due to the propaganda spread by the Consortium, and the Consortium have finally realised the Resistance is a genuine threat. With the companies which make up the Consortium also turning against each other, it is a dangerous time to live.
As a loyal employee of one of the Big Seven, you have been called together with others from other companies, and given an operation: track down and destroy a Resistance unit. But does your company want this to succeed? Perhaps this particular unit is embarrassing one of their business rivals, and they’d secretly like to see it go on, so you’re secretly charged with sabotaging the mission – without any of the other operatives knowing, of course!
Or perhaps you’re a Resistance member in deep cover, wanting to make sure the mission fails and, while all those around you are punished for failing, you will slip off back to your associates.
Maybe you’re just a loyal member of the Consortium who wants everything to turn out well for all the companies… but are you sure your teammates feel the same?
It may not be possible to ship very heavy items outside of the Mainland UK.
Released: 31 July 2015