The tomb of Thuuz, Lord Nanifer, Elven General of the Western Isle, has been found. The Islanders he once exploited and terrorised would gladly hurl his bitter carcass back into the ocean. Others, hearing of an untouched crypt in the mountains, no doubt filled with all the pomp and pride of an aristocratic burial, arrive with less ideological motives for defilement.
Crypts of Indormancy is a location-based adventure possessing ecumenical compatibility with Dungeons & Dragons and its descendants. Appropriate for any number and level of players, all who enter the tomb of Tuuz without their wits ready will likely come undone. For Thuuz’s heirs did not leave his bones helpless and unguarded.
Crypts of Indormancy is written with the relentless wit of Ezra Claverie and illustrated by Andrew Walter’s unbidden alien hands. Never before has such a conjunction occurred and for all our sakes pray it never does again lest our feeble minds slough away like wet cake in a rainstorm.
“Crypts of Indormancy” is an evocative location-based adventure compatible with Lamentations of the Flame Princess and most other Dungeons & Dragons clones. The final book will be a saddle stitched, 40-odd page A5 affair with a gloriously coloured cover and black and white internal illustrations.
Set in a quasi-Polynesian island chain
Dungeon fundamentals done fresh and right, evil wizard and all
A backdrop of postcolonial elves digging through their imperial past
Optional rules to help more fully and easily engage with the peculiar background of the world by incentivising culturally specific behavior
Five memorable and perplexing new monsters
A confident and distinct literary voice
This scenario is informed as much by sword-and-sorcery as by anticolonial politics, so you might say that it draws on a non-traditional "Appendix N," one that includes Aimé Césaire, Chinua Achebe, Frantz Fanon, Gyatri Spivak, and Edward Said.
Released: 05 February 2019