Wierd game with changing rules!
The Card Game With Ever-Changing Rules has changed again!
Fluxx Version 4.0 has many cool features:
Colorized artwork, based on the originals, with a few redrawn (most changed is the Moon)
100 cards instead of 84
New cards include some which debuted as promo cards (like the Party and the Radioactive Potato), the return of old favorites (like the Eye and Taxes), and an all new-Keeper (the Cosmos)
War, Death, and Taxes have been re-classified as Creepers
Newly-styled two-piece box, with cosmic purple cover art
New rulesheet, featuring great new Frequently Asked Questions section
Another totally new type of card, the Meta Rule, making its debut in the form of a well-tested tournament rule called Rules Escalation This is how it goes...
There are 4 kinds of cards in Fluxx:
Keepers: You put these out on the table in front of you when you play them.
Goals: When someone plays a goal, it stays in the center of the table until a new goal takes its place. To win, you simply need to do whatever the goal says. Most of the time, the goal requires you to have a couple of particular Keepers on the table in front of you. As soon as any player achieves the current goal, that player wins!
New Rules: This is where the fun really starts. When the game begins, the only rules are that you draw 1 card per turn and play 1 card per turn. But when you play a New Rule, these rules are either changed or added to. New Rules change the number of cards drawn and played per turn as well as the number of cards you are allowed to hold in your hand, the number of Keepers you can have, bonuses for players who have particular Keepers, and more.
Actions: These are 1 time use cards that let you do fun stuff like stealing someone else's Keeper, getting rid of a rule you don't like, drawing more cards, and so on.